Roblox Adventure Original

Roblox Adventure Original is a Roblox adventure game created by TylerMcBride (who's now known as Polyhex). Players were planned go on an adventure to collect over 50 Tokens, however, the game was cancelled, and now players can only collect 11 Tokens instead.

Story
The player is invited to Castle Roblox by an anonymous Robloxian to have a party, but then all of a sudden, Castle Roblox is pulled out of the ground, and now the anonymous person wants to trap every player and take over Roblox, but thankfully, the Roblox admins have opened up the first world, Mountaingreen Hills for the player to collect Tokens. Players are also able to go into two other worlds called Chocolate Dreamland and Toy Junction, both of which are the second and third worlds of the game.

Why It Rocks

 * 1) This game was not only the first game to be made in the Roblox Adventure series, but the first Roblox adventure game to ever be made, which helped create plenty of other classic Roblox adventure series and games such as the |A ROBLOX Quest series, the | The Day The Noobs Took Over Roblox series, the Max Adventure, and the The Hero of Plikoxia series.
 * 2) The plot is pretty unique for its time, and while it first just seems like your generic "Oh no, an evil guy has taken over your home, now you must stop him" plot, there's some creativity added into it as well, since that instead of a villain randomly taking over the world and the player travelling through the world to stop them, the player and a few other Robloxians are instead tricked into going to a party at Castle Roblox and get trapped there instead, but the Roblox admins help the player with their quest by opening the door to Mountaingreen Hills. The plot is also somewhat similar to mh:awesomegames:Super Mario Galaxy's plot as well.
 * 3) The graphics, while outdated, were great for 2008 standards and had a few details scattered throughout the game, such as walls of grass surrounding Mountaingreen Hills, and chunks of chocolate surrounding Chocolate Dreamland.
 * 4) The gameplay, while being a bit boring nowadays, was considered to be good for 2008 standards, and the gameplay also improves further into the game as well, since that more and new obstacles are introduced throughout the game.
 * 5) There are multiple mechanics to make the gameplay more interesting, and these mechanics are unexpected for 2008 standards as well, such as being able to surf across chocolate in Chocolate Dreamland, or using an egg machine to open up a door in Toy Junction.
 * 6) There are a few secrets scattered throughout the game, such as having to go into a pipe in a room next to Toy Junction's room and having to go across a sewer, and going under Castle Roblox to find a Token that can be obtained by running across a disappearing path.
 * 7) There's multiple badges throughout the game, with there being six badges to obtain. Half of these badges are obtainable by playing the game normally, and the other half of these badges can be obtained by finding a few secrets.
 * 8) The worlds are built at a proper size, since that they're not too big so that they're confusing to navigate, but not too small so that they're boring.
 * 9) The ideas for the worlds are/were also pretty original, especially for its time, with Mountaingreen Hills being similar to Bob-omb Battlefield from mh:awesomegames:Super Mario 64, Chocolate Dreamland resembling a literal chocolate dreamland, and Toy Junction resembling a mix of toys, such as action figures and presents.
 * 10) Noobley was a great boss fight for 2008 standards, since that it required the player to lure him into Anti-Noob Liquid to kill him instead of needing to slice him to death, which is how most Roblox bosses were like during and around 2008.
 * 11) Throughout time, Polyhex updated the scripts of the game along with some of the gameplay as well so that the game could be more playable and interesting, such as by making the key parts in Mountaingreen Hills more hidden, adding a Return To Castle feature, and making the walkspeed quicker as well.

Bad Qualities

 * 1) Some of the design choices are a bit confusing, such as Chocolate Dreamland and Toy Junction having skyboxes, and Castle Roblox and Mountaingreen Hills lacking skyboxes instead of having skyboxes like the other two worlds.
 * 2) The secret sewer is a bit lacking for a secret, even for 2008 standards, since that all that the player has to do upon finding the sewers is to just jump onto a moving platform to the other side, and then use a spring to reach a Token.
 * 3) The Inside the Tower badge is impossible to get without any gear or extra players, since that the spring doesn't fling the player high enough to get to the second highest part of the castle, and there isn't a second spring that comes after the first spring either.
 * 4) A few of the wedges has wedge collision, yet some of the other wedges have block collision, so it might leave players to guess whether if one wedge has wedge collision or block collision instead.

Reception
The game is praised for being the first ever Roblox adventure game to ever be made, and is known to be the start of adventure games on Roblox. The game currently has around 5,150 favorites, around 117,000 visits, and around 50 likes to around 10 dislikes.

Trivia

 * As stated earlier, the game was planned to have over 50 Tokens, but the game was cancelled before the goal was reached, and only 11 Tokens are in the final game now.
 * Above Toy Junction's room in Castle Roblox, it's possible to reveal a door to a boss fight that would have required 8 Tokens to open, although it's possible to reveal the door with just 5 Tokens instead. It is rumored that this was the last bit of the game that Polyhex worked on before the game was cancelled.
 * This game still uses the old and original Roblox skybox, even after the May 21st update of this game.