Adventure Forward 2: Points of Conflict

Adventure Forward 2: Points of Conflict is a Roblox adventure game created by mh:garbagerobloxgames:Explode1, along with a few other users that helped with the project during its production. Players go on an adventure to collect Stars and Symbols from 10 different worlds (11 if you count the post-game mission) and Bonus Worlds to stop Celesteal from taking over the world. A fan made remake under the title of Adventure Forward 2: Repainted released during early September of 2021, and was cancelled for unknown reasons along with Adventure Forward 3: Crown of Shadows.

Story
The game takes place after the events of Adventure Forward 1: Star Savior where the first Star Savior managed to defeat Stratosfear, but then vanished without a trace, and now, a new villain called Celesteal has arrived, and the Second Star Savior (Or just the player) has been summoned by Cyalm, since that he believes that the player can defeat Celesteal.

Points of Conflict (Original and Rereleased versions)

 * 1) The game became mobile compatible during some point in 2018, however, this was the last update that the original game would receive before Explode1's termination.
 * 2) The thumbnail is far better from the first game's, since the drawings look more polished and it shows a few of the main characters that are represented in the game such as Anshine.
 * 3) While the plot is just your generic "Oh no, an evil guy has taken over your home, now you must stop him", there is a decent plot twist where it is revealed that Cyalm was Celesteal all along, with an average buildup as well. It is also revealed that Stratosfear was the first Star Savior all along.
 * 4) The graphics are pretty nice to look at and do have some more charm added to them than the first game.
 * 5) The game doesn't really lag that much, even when the graphics are set to 10, and the game really only gets laggy when the player forces the game to get laggy.
 * 6) The loading times are pretty quick, as they only take around 1-6 seconds to finish, which gratefully keeps the pace of the game going.
 * 7) The gameplay is a huge step up from the original game, since there are more mechanics such as spring pads that make the gameplay more interesting, and there are a few new obstacles such as timed hammers (Seen in Adventure Grounds) and speed pads that make the pacing of the game quicker and parkouring a bit more tricky, and a few of these mechanics return, such as the Dash Pepper.
 * 8) The checkpoint system is even better than the previous game, since that it requires the player to still just walk into a specific area to obtain a checkpoint, and while there still isn't a reminder for when the player does get a checkpoint, checkpoints are pretty common to find, so it isn't that big of a deal anyway.
 * 9) The respawning time isn't modified from the previous game, as it still takes 0.50 seconds to get the player respawned, which helps keep the pace of the game going.
 * 10) There are/were 6 badges for players to collect in the original game when they collect/collected more Symbol's throughout the game.
 * 11) There are more likeable characters in this game than its predecessor, since each of them have a more unique personality, such as Cyalm having a more mysterious personality, and Ulipse having a more harsh personality.
 * 12) The hub world, Sky Emporium, is an interesting place to traverse through, since the player starts off by entering Sky Emporium and are greeted by Cyalm, and the player is allowed to talk to other Points, look at the tutorial, play a few bonus stages, or enter the first world, Adventure Grounds. The more Stars and Symbols that the player gains through the worlds unlock more areas that the player can access throughout Sky Emporium, which leads to decent looking views of Sky Emporium itself, or more Points to talk to throughout Sky Emporium, and if the player completes the post-game mission, the player can even collect Celesteal's Symbol and complete the game.
 * 13) The worlds are far more creative and feel more original, such as having a world based on Chinese culture (Mad Dragon Festival) and having a world based on electricity (Battery Canyon, which is pretty much a much better version of Vintage Voltage from the previous game).
 * 14) There are a few more Stars for the player to collect than in the previous game, with having 55 main Stars in total, and having 36 bonus Stars to collect, which equals a total of 91 Stars for the player to collect. This means that this game has 40 more Stars to collect than the latter, 4 more Stars to collect if you exclude bonus Stars, and 11 more Stars to collect if you compare the original game's re-released version instead.
 * 15) While the original fight against Celesteal suffered from checkpoint starvation, a bit later after this game released, checkpoints were added in Celesteal's boss fight after every three Symbol's that the player collected.
 * 16) The game adds a post-game mission and there is an entire world to traverse through to collect five Symbol's from five difference Points under the names of Yawgate, Stratosfear, Morward, Pasless, and Voixer.
 * 17) The rereleased version of this game fixes every boss fight from the original game and even adds a few minor changes to a few of the attacks in the boss fights as well.
 * 18) The rereleased version of this game also makes the Bonus Levels free, which allows more players to access these Bonus Levels now, along with an updated secret ending if the player gets far enough into the game.
 * 19) While the secret ending is extremely anticlimactic, the rereleased version has the Trollface replacing Explode1 for the majority of the secret ending, since that Explode1 was a criminal, and was extremely rude towards other users.

Repainted (Good Qualities)

 * 1) The graphics were far more superior than the original game's graphics, and while they did lag the game, it would have most likely require the player to lower the graphics down by around 2 bars.
 * 2) The soundtrack had been remastered and much more Kirby songs were added into the soundtrack, and a few of the other songs in the original soundtrack that tried to be more edgy were removed from the soundtrack as well.
 * 3) There was a new path in each world to collect an extra Star, along with four hidden Cyan Stars that could have been accessed once you would have collected the Symbol of the world that you were in, and a few of the Red Coins had gotten new spots as well, but that's probably because of the new paths added in each world.
 * 4) The new Bully Bots were gratefully improved over their past selves, since instead of having to annoyingly push them into a death pit while risking being flung all over the place and possibly being flung into death as well, now all that the player would have had to do was to jump on their heads, which was where the self-destruct button is (Don't ask why they even had that button in the first place), and then they would have usually blown up.

Points of Conflict (Original and Rereleased versions)

 * 1) The main thumbnail is incorrectly scaled, with the top and bottom sides not completely filling up the rectangle. Oddly enough, the Beta version has a properly scaled thumbnail, with the entire rectangle being filled.
 * 2) The original game is categorized in the "All Genres" section instead of the "Adventure" genre, however, the restored version fixes this issue.
 * 3) The re-released version lacks every badge from the original game, and doesn't even have any new badges to introduce.
 * 4) The Superstar Mode doesn't have that much to offer, since all it does is raise the difficulty higher, and that's pretty much it.
 * 5) False Advertising: The game claims to have countless secrets, yet the only actual secrets are mostly just Red Coins or memes that are hidden in the Bonus Levels, and some of the memes are just dead memes. The secret ending even states that there are 296 Red Coins.
 * 6) While the soundtrack is nice for the most part, a few of the songs in the soundtrack try to act very edgy, though this mostly applies to the songs for Distortion Paradise and onwards.
 * 7) As stated earlier in WIR #3, the plot is just your generic "Oh no, an evil guy has taken over your home, now you must stop him", and to make matters worse, this game was released in 2017, meaning that not only was the first game three years old by the time that this game released, but other Roblox adventure series such as Roblox Adventure, A ROBLOX Quest, Legoblock Adventure, The Day The Noobs Took Over Roblox, and Max Adventure were already 9, 8, and 5 years old, and those game shared identical plots with this game as well.
 * 8) Despite the Bonus Levels being free in the re-released version of this game as stated earlier in WIR #18, if a player were to purchase the Bonus Levels in the original version of this game nowadays, they would still most likely be unable to access a majority of the game, since the player needs to get other Symbols from other Points in order to make more progress in the game, but since the boss fights against Compale, Ulipse, Ixol, Cyalm, and Celesteal are broken in the original game, a normal player would be able to get as far as Frosted Snowland with 18 Stars and 1 Symbol, or 54 Stars and 1 Symbol if they've purchased the Bonus Levels, which kind of makes the Bonus Levels in the original game a scam now.
 * 9) There are a few levels in the game that are not very pleasing to the eye, specifically Distortion Paradise and (A Bonus Level that I can't remember), since that a few of the obstacles are glitched particles that move very quickly around each other, and to make matters even worse, these obstacles are scattered across these two portions of the game.
 * 10) A few of the platforms have lost their collision in the original game, thanks to Roblox updates, which causes some more progression to become impossible, since that players can't even get Signol's Symbol now because of this, and thanks to Explode1's termination as well, he can't edit the game to fix this issue.
 * 11) The Bully Bots are just as bad as they were in the first game, since that the player still needs to annoyingly push them into a death pit, while risking being flung all over the place, and possibly being flung into death as well.
 * 12) The marbles have pretty stiff movement, which might cause a few issues such as the player bulleting into one direction, or not being able to dodge obstacles quick enough, which will most likely kill the player.
 * 13) The game tries way too hard to get really edgy once the player reaches world 9, Distortion Paradise, since that the dialogue starts to get very cheesy, the music starts to get stranger as stated earlier, and the themes of the next few worlds, Distortion Paradise, Shattered Shardscape, and the post-game mission (If you count that as a world) start to get stranger as well.
 * 14) The main boss fights are laughably easy due to each of them mostly requiring the player to just run around aimlessly, with Ixol being the worst fight of the bunch, since that his fight requires only around 10-30 uses of the WASD or arrow keys. Many players claim that Ixol is pretty hard, but in reality, he's pathetically easy.
 * 15) As stated earlier in WIR #15, the original boss fight against Celesteal suffered from checkpoint starvation, but thankfully, checkpoints were eventually added a little bit after the original game released, and every three Symbol's that the player collects gives the player a checkpoint.
 * 16) Speaking about the boss fights, the boss fights in the original game are now broken as well, thanks to Roblox updates again, and Explode1's termination, which means that he can't edit the game due to his termination as well.
 * 17) As stated earlier in WIR #19, the secret ending is extremely anticlimactic, since all that you get is a boring speech about Explode1 (Original version) or the Trollface (Re-released version) telling the player about what each main boss, Compale, Ulipse, Ixol, Cyalm, and Celesteal were inspired by. It doesn't help that in the original version of this game, you had to pay 80 or 90 robux for the secret ending, meaning that most players probably wouldn't have been able to even access the secret ending in the first place, and if you add BQ #8 up with this, it just makes the situation much worse.

Repainted

 * 1) As stated earlier in Repainted (GQ) #1, the game was a bit laggy, which is something that the original game lacked. Players would have most likely had to lower their graphics down a bit during gameplay due to the game being a bit laggy at graphics 10, which also slightly damaged the pacing of the game a bit.
 * 2) Despite having more to offer than Superstar Mode, the game didn't have that much to offer, since that all of the good things that it added were upgraded graphics, one extra main Star for each world along with an extra path, and four hidden Cyan Stars for each world.
 * 3) The introduction looked really strange, since that it shows a few of the Adventure Forward characters looking like humans, which came off as a bit uncanny to other players.
 * 4) The animation was pretty strange and didn't look and feel very natural or realistic at all, mainly because the animation was a bit stiff, however, unlike Adventure Forward 3: Crown of Shadows, the limbs of characters didn't detach.
 * 5) The checkpoints had received a downgrade from the original game, since that instead of just needing to walk into a specific area to gain a checkpoint, the player had to walk over to a checkpoint flag to gain a checkpoint instead, and it would have been better if there was a message that told the player that they got a checkpoint when they walked into a specific area instead. It doesn't help that kicking the flag to obtain a checkpoint confused a few players as well.
 * 6) The gameplay for the extra Star path was weaker than the rest of the original gameplay taken from the original version of this game, since that it not only suffered from too many Bully Bots, but the jumping was rather identical, and was just reused from other parts of the worlds such as Adventure Grounds.
 * 7) There was an unnecessary amount of Bully Bots cluttered throughout the first world, Adventure Grounds, and there was even a group of them guarding nothing at some points in the world.
 * 8) The hitboxes were a bit wonky at times, since sometimes, if the player were to hit a Bully Bot on the top of its body, it wouldn't have blown up and wouldn't die sometimes, which could have caused a cheap hit or even a cheap death to occur if the player was on their third and last piece of health.

Reception
Adventure Forward 2: Points of Conflict was highly praised for mostly its gameplay and for improving almost everything from Adventure Forward 1: Star Savior. The original game currently has around 71,000 favorites, around 3,000,000 visits, and around 22,000 likes to around 3,000 dislikes. The re-released version has around 35,000 favorites, around 1,500,000 visits, and around 9,700 likes to 1,300 dislikes. Repainted was also met with positive reception as well, and while there aren't really any in-depth reviews about the game, most users that just scratched the surface claim that they enjoyed the demo. The game currently has around 1,600 favorites, around 30,500 visits, and around 900 likes to around 10 dislikes.

Trivia

 * When the game first released, the game was titled Adventure Forward 2 (GRAND OPENING).
 * World nine, Distortion Paradise was originally not planned to be in the game, and ended up being the final world to be worked on because of this.
 * There were two cut DLCs for the game under the titles of Remnants of Celesteal, and Hall of Memories.
 * The trailer for the original version of this game was taken down at an unknown date.
 * There is an unplayable Beta version of this game with a few differences:
 * The game is titled "AF2 Beta" instead of "Adventure Forward 2".
 * There is an early icon of the game, showing Cyalm's Symbol, along with the game's title instead of a hand grabbing a Star.
 * The thumbnail image is correctly scaled, unlike the final version as stated earlier in BQ (PoC (OaRv)) #1.
 * There is no trailer available on the thumbnail images.
 * The genre is categorized in the correct category unlike the final version as stated earlier in BQ (PoC (OaRv)) #2.
 * There are no Bonus Level Pack gamepasses to purchase in the store.
 * The badge names were different, aside from Shattered Vengeance, with each of the other badges (Aside from the post-game mission) being called Symbol Door #1 Unlocked, Symbol Door #2 Unlocked, Symbol Door #3 Unlocked, and Symbol Door #4 Unlocked.
 * Symbol Door #4 (Or Distortion and Dragons in the final release) was in a different spot, and comes after Shattered Vengeance in the badge list.
 * The game originally might have not originally had the post-game mission, since there is no badge in the Beta's badge list that represents the post-game mission.
 * The shadow model of Explode1 in the secret ending lacks textures and is named Splode. Splode can also be seen if the player hasn't collected all 91 Stars by the time that they arrive to the secret room that can be found after the player has completed the post-game mission.
 * Splode is also the most obscure character in the Adventure Forward series, since that he's not only mistaken for being the same character as Explode1, but the only actual way to see Splode's name is by angling the camera next to him.
 * Throughout time, there have been a few moderators of the game with a few differences, such as one of the moderations adding HD Admin into the game.
 * As stated earlier, Repainted was cancelled on 10/14/21 for unknown reasons, along with Adventure Forward 3: Crown of Shadows.
 * At the time of typing this, this page currently has the most pointers, with having 19 Good Qualities for the original and restored versions, and 4 Good Qualities for Repainted, which gives out a total of 22 Good Qualities, and there are 17 Bad Qualities for the original and restored versions, and 8 Bad Qualities for Repainted, which gives out a total of 25 Bad Qualities, which equals up to a total of 48 pointers/qualities (58 pointers if you count the Trivia).

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