Super Doomspire

Super Doomspire is a remaster of Doomspire Brickbattle created by Polyhex & blutreefrog with 82% like ratings and 39.5 million plays. There are some elements that this remake adds to the doomspire like more weapon types, new gameplay mechanics, shop and currency (crowns) and gamemodes as well as some balances.

Why It Rocks

 * 1) The music is alright, with a few of the examples being the music that plays when you're in the lobby, or when your team's spawns are all destroyed, and if the player doesn't like the music in the game, they can always mute the music as well.
 * 2) There are a variety of different weapons that you can select, and if you're uncomfortable with the default loadout, you can always change where each weapon goes.
 * 3) There are many new additions and twists to some of the weapons, such as swords having new abilities such as deflecting rockets, a midair spin, and a lunge attack that could be used for brief bursts in air. Rockets and bombs can also be used for jumping.
 * 4) The maps in this game are good for the most part, and have unique features that set them apart from each-other. For example: some maps have the towers have a path at the bottom connecting to two towers.
 * 5) The stickers have decent designs and a few of the stickers are very supportive, such as the LBGTQ stickers.

Bad Qualities

 * 1) In Infection mode, both teams are quite unbalanced, as when there are multiple Zombies, it's easy to get swarmed by them (Especially when only 2 people are left), but if you're a lone zombies, it's pretty easy to get killed, due to the low amounts of health that Zombies have and how they have weaker attacks than normal players.
 * 2) Despite the stickers having decent designs as stated earlier in WIR #5, players can use the Stickers to insult other players, with a few of the most infamous examples being the laughing stickers, and the Get Wrekt sticker.
 * 3) If there is a shop item that you want and if it's not there, you'll have to wait for the shop to refresh it's stock.
 * 4) * It doesn't help that some items are extremely annoying to obtain, such as a few of the seasonal stickers for being limited-timed, and the Legendary Stickers for being rather expensive, with a few of them costing over 1,000 Crowns.
 * 5) It is very easy to get in servers with spammers or toxic players, both of which make the game much more annoying to play.
 * 6) While the weapons have multiple additions, skins, and statuses as stated earlier in WIR #2 and #3, some of the weapons are also notorious for being unbalanced because they are abused by spammers and toxic players. A few of the biggest examples are:
 * 7) * Tennis Racket: This is probably the most infamous item in the game, since that it can not only be swung very quickly, but also can launch a tennis balls that are very fast as well, but thankfully, the tennis ball is able to be reflected.
 * 8) * Fire and Ice Sword: These two swords not only have a very fast swinging speed, similar to the Tennis Racket, but they also can fire a wave of fire and ice, both of which cause burning (Fire) and slower movement (Ice). Thankfully, the speed of both of these waves are not too fast, so players can have enough time to react and to either jump over the waves, or to move out of its way.
 * 9) * Sticky Bomb: The idea of a bomb being able to stick onto surfaces is a pretty neat idea on paper, but since that these bombs can stick onto players and kill them instantly upon explosion, they are a bit annoying to come across, but thankfully, it's possible to clean them off with an explosion from a rocket or a bomb.
 * 10) * Ball Turret: If a ball that came from a turret hits you, it's very difficult to escape, since that they can not only be placed on the ground, walls, and/or ceilings, but the balls that come from the turrets are not only super fast, but they pretty much lock onto the player, and to make matters even worse, they cannot be reflected, unlike the tennis ball.
 * 11) While the maps are nice for the most part few of the maps are infamous and hated by many players for their poor design and structure, with a few of the biggest examples being these maps:
 * 12) * The Jungle map is probably the biggest example of this, since that Doomspires can easily land and get stuck in a tree, which wastes a huge amount of time as well, since that the trees in this map are everywhere, causing the Doomspires to be surrounded by them if they fall into the middle of the stadium.
 * 13) * The Rainbow map has platforms that the Doomspires sit on that are slightly lower than the middle of the map itself, and are all connected with four rainbows. The issue with this is that if the Doomspires fall in the same direction as the rainbows and the stadium, the Doomspires can also get stuck, which also wastes a lot of time as well, however, unlike the Jungle map, it's much easier to get the Doomspires rolling off the stadium since that the Doomspires are not surrounded by anything.