Juke's Towers of Hell

Juke's Towers of Hell (formerly Kiddie's Towers of Hell, then Jupiter's Towers of Hell) is a roblox obby game owned by Jukereise (formerly Jupiter_Five) but made by VulpineDigital (previously ObrenTune, or Kiddie_Cannon). The game is a group of areas called rings (also zones) which contain towers without checkpoints that have difficulties ranging from Easy to Catastrophic. some towers can be beaten by everyone while some have less than 10 legitimate victors. Many other tower types are included in which a standard tower has 10 floors, Steeples are 5 floor towers, Mini towers which are steeples but shrunken 5 times, and Citadels which are towers with 11 to 25 floors.

Why It Rocks

 * 1) This game is the pioneer of the true obbying community. Being revolutionary in design and creativity, doing what other obbies lacked and taking challenge to new heights. It is also the sister game to Tower of Hell.
 * 2) The level design on most towers is amazing and they all try not to include overused and cliched obby designs (like checker lava jumps, lava mazes, sphere jumps, guessing paths or mindless platform spamming) and instead try to give more twists to them with lots of creative ideas around them including: wraparounds/warps, creative vertical jumps, truss flicks, very thin platforms and head hitters (blocks above your character's head intended to halt jumps). The towers hardcore design is what makes them stand out from generic Roblox obbies.
 * 3) *Because of the consistent amount of floors on most towers, the levels don't feel like they take forever to complete as there is a definite end to them, and the size of floors are at least restricted to ensure that the level doesn't extend too much gameplay.
 * 4) It has multiple creative mechanics like buttons, shoving platforms, jump/speed boosters and removers, slippery parts (etc.). Tower of Hell doesn't even have half these mechanics.
 * 5) Multiple good towers like Tower of Operating Osciliating Opinions (ToOOO) and it's sequel Tower of Astronomically Aimless Annoyances (ToAAA), Tower of Really Nasty Ideas (ToRNI) and Tower of Insult to Injury (ToITI). Despite their hardcore difficulty, they are mostly well designed and truly challenging.
 * 6) You can submit your own towers in the discord, the tower curators also ensure the quality of the submissions so that no low effort tower or artificially impossible towers are uploaded to the official game.
 * 7) It can really sharpen your obbying skills, by giving you really easy towers like Tower of Annoyingly Simple Trials (ToAST) and Tower of Six Feet Under (ToSFU), and It can also give you a real challenge, with towers like Thanos Tower (TT), Tower of Nervous Sweating (ToNS) and even towers that can be borderline impossible like Tower of Champion's Road (ToCR) and Tower of Cruel Punishment (ToCP).
 * 8) JToH has managed to perfect something that most obbies lack, replayability. The game has an active community, keeping this game fresh and relevant. Additionally, because of the way obbies are distributed, it already makes it actively developed game that will always expect new content. Its that reason that players will continue to join. Because of the challenging nature of the towers, some will want to replay these towers again or unlock more areas to progress.
 * 9) *In addition to that, the game has challenges that can reward you with tickets that you can use to buy cosmetic items.
 * 10) Unlike most obbies, this one has kill parts that don't instantly kill you which balances out the difficulty quite fairly and gives the gameplay a slight faster pacing since you can sometimes just pass through hazards instead of having to stop and plan how to avoid that obstacle.

Bad Qualities

 * 1) Rings 1-5 and zones 1 and 2 have terrible towers. Notable examples include Tower of Inception, Tower of Hands Sweating, Tower of Difficulty Chart : Classic, Tower of Confusion and Tower of Linonophobia.
 * 2) * Speaking of Tower of Difficulty Chart : Classic, it stayed in the game for over a year despite it's revamp's release, until it was finally removed via creator request.
 * 3) *While these towers are somewhat hardcore, they sometimes can rely on too much on artificial difficulty like a lot of 0.5 stud jumps than necessary, conveyors that aren't distinguishable or falling platforms but most of all, no checkpoints (although safety nets are sparingly used in harder towers and very rarely teleporters to floors). However there is at least some quality control on these when they submitted to ensure they aren't too difficult.
 * 4) The game has controversial updates such as skip patching and an FPS cap set to 75 FPS.