User:Zangler/sandbox

GREEN: COMPLETED CONTENT MAROON: INSUFFICIENT IMAGERY 

"'Further than any man or machine has ever been, flies the Innovation Inc Spaceship. Sent out by Innovation, the ship has been flying for over hundreds of years, exploring and studying the wonders of space.' –Official description of the game"

Innovation Inc. Spaceship (IIS for short) is a space themed, sci-fi, roleplaying & badge hunting Roblox game created and developed by Festivereinhard2. Having its initial release in December 13th 2015, it became an official Innovation game in early 2017 due to its popularity. It is the first official Innovation Inc. game that's not made by either madattak or Rolijok, with the next being Innovation Inc. Thermal Power Plant created in 2018 by AnimeRiceFarmer.

The game follows the loose concept of eponymous Innovation Inc. Spaceship, abided by the players taking on a daily basis job. Gameplay has basic characteristics found in badge hunting games such as nonsensical anomalies, easter eggs, gross references, and time-consuming secret missions and journeys—often accompanied by indirect hints and descriptions subtly emphasizing these objectives.

Summary
Set in a distant future, the space cruiser has traveled for a thousand years among the stars, studying the wonders of space in its quest of discovering life, where the rest of the Innovation facilities on Earth was last contacted over 900 years ago.

The ability to go faster than light and a reactor core that is an almost infinite energy source are  just a few examples of the advanced technologies that the cruiser supports. Players get to explore the ship, run experiments on each other, release an infectious zombie outbreak, travel through space, destroy the ship and survive on other planets!

Why It Rocks

 * 1) One of the most radical features that this game got to encompass (and was the principal factor that made it stand out with ease among space games in Roblox) is the amusingly well-constructed and complete spaceship map starring a variety of unique areas which (most of them) manage to have a purpose and functionality of their own:
 * 2) * Spawn: The main area of the ship and a great starting spot. Conducts to the Bridge and the Main Corridor. A bank of 8 screens can be seen in the middle, three of them display the ship's news, one displays core temperature, another that shows update news and two static screens. During an emergency, the pod status will be shown in one of the static screens.
 * 3) * Main Corridor: Located in the center, this hall is adjacent to other areas that conduct to different rooms, including the Spawn, second floor, Labs, Security Area and the Machine Room. Both the Spawn and Main Corridor have some big windows that show space anomalies near the ship such as planets, space stations, the Sun or a black hole. These have the purpose of guiding the player to let them take note of their coordinates.
 * 4) * Bridge: The main control room, plausibly foremost in terms of value. Responsible of monitoring collision danger, fuel, engines and the panoramic status of the ship. The Bridge has some interesting devices and machinery that help keep the ship afloat:
 * 5) ** An Alien Translator Device is located in the rough center of the bridge. The large yellow screen employs a grid, which is navigated with a four-arrow panel below it. Certain points on the grid play musical signals. This device also has a panel with controls that configurate the custom radio, a gamepass feature which allows players to reproduce custom songs.
 * 6) ** At the slightly front of the center there's the panel with the Steering Wheel, several controls and a panel displaying the names of all astronauts outside of the spaceship at the moment. A holographic star map and a small portrait of a memed madattak can be found here too.
 * 7) ** In front of the Steering wheel there's a Control Panel divided into three parts:
 * 8) *** Engines Control: Shows the current state of the 7 engines, turning green when activated, red when deactivated, and gray when broken. They need fuel to be activated.
 * 9) *** Hyperdrive: Activates when the black bar at the end of the panel fills with blue, then sends the ship to another location chosen by a player.
 * 10) *** Laser Controls: A green bar that charges over time. Once fully green, it has to be adjusted next to the white line in between two green ones. After an objective has been selected (Red Planet, Blue Planet or Star), this objective will explode, raise collision danger and kill anyone on the Bridge. Destroying Pinewood's ship will result in one of the three Pinewood endings. Shooting Innovation's for each engine will ultimately destroy it.
 * 11) * Oxygen Chamber: Self-explanatory, this room contains plants that generate oxygen for the ship. Staying inside the chamber during meltdowns isn't the most genius idea, as it could turn on fire, or windows could break and cause hypoxia. On the other hand, staying inside during a freezedown teleports players to a secret area and triggers a special ending.
 * 12) * Meeting Room: A place for meetings or conferences of players. Useful for speech, basically useless for anything else. This room has a tube with wires off and electricity coming from it, contacting the tube will give the player an electrifying effect and make their hair spiky. This effect isn't infectuous.
 * 13) * Bedroom: Located on the 2nd floor, players can sleep in there, just make sure that the windows are closed. The Bill Nye Easter Egg takes place here by pulling the lever (only if all steps for this secret were done prior).
 * 14) * Shrink Machine: Quite redundant, it shrinks the size of anyone who's inside. It has 3 settings based on how many lasers are activated simultaneously: Slightly smaller than the average user (with only one laser), very small (with two lasers) and molecule size (with all lasers). Using 1 or 2 lasers more than once will make a player even smaller than before, which opens up entrance to secret areas such as a mouse house located in the same room.
 * 15) * Airlock: A gateway that allows astronauts to exit the ship and travel its surroundings/outer space. In the unfortunate scenario of not wearing a spacesuit, the player will die from rapid depressurization. If the hyperjump is activated, any astronaut left behind will be teleported to a new server where they will die of the sun's heat and go to Limbo.
 * 16) * Cloning Lab: Home of the Cloning Machine. Overusing this device may rise the probability of failure, causing the machine and the panel to explode, killing both the player inside and the one controlling the machine. Rarely, players can turn into a zombie. There's the option to change the chances of failure to 100% automatically when pressing the Zombie button, which zombifies the player inside. In odd situations, the machine creates multiple clones at once, going berserk.
 * 17) * Astronomy Lab: Has a telescope to see an Asteroid and an anomaly (usually Alien Planets) located next to the ship. A working zombie disinfector is also found in this room.
 * 18) * Biology Lab: This is where Innovation keeps alien life forms in captivity behind a lick-proof glass (don't lick it, please). Tables in the lah include content such as an immobilized alien which can be interacted with, an edible brain and a working calculator. Players can play music in the computers.
 * 19) * Teleportation Lab: Has a portal that operates similar to the one seen in Innovation Labs. It's smaller and an astronaut suit is needed, or players will pop in space and die. Using it as a short-cut to escape the ship during an emergency is also a valid option.
 * 20) * Security Office: Locked for everyday users, accessible by members of the Innovation Security Group. Various weapons and uniforms are collected inside. The CCTV cameras are operated here.
 * 21) * Machine Room: Located at the other side of the ship and accessed through a disinfecting chamber, this room features a reasonable number of machines with no function whatsoever, as most of them are just decorative filler and only two of them actually work:
 * 22) ** Coolant Pumps: Once a couple of them are on, they pump coolant into the core.
 * 23) ** Fuel Dispenser: Provides the Jerrycans for astronauts willing to refuel the ship.
 * 24) * Core Control Room: Shows what engines are on and the state of the Core. Here, players regulate the ship's infinite energy source's temperature. It is important to keep the core stable otherwise the whole ship could get destroyed. Players adjust the core's temperature via a list of mechanics from the panel:
 * 25) ** Cooling Mechanics: There's 4 of them; fans, lamps, tower and pipes; when activated, they decrease the temperature gradually. In case of only activating the powerless mechanics, it is guaranteed that the temperature won't chill, but rather rise at a slower rate. Keeping a few of these on and the others off makes the core drag on at a determined state, devoid of needless additional effort.
 * 26) ** Containment door: Opposite to the cooling mechanics, has the ability to increase the temperature. Deactivating all the mechanics but the containment door is an effective way to heat the core up a little.
 * 27) ** Emergency Buttons: These core safeguards are better described as a lazier alternative to the panel's complex mechanics. Pressing one of them when the temperature is at dangerous levels will instantly save the core, preventing it from causing a meltdown by reducing its temperature, or stop a freezedown from taking place by rising the temperature in no time (Red and Blue button for each action, respectively).
 * 28) Even the areas outside of the ship bear the same charm:
 * 29) * Space: From here you can refuel the ship with a Jerrycan and repair the engines. Keep in mind that if you do not have a spacesuit on, you will die, and if you do not have a jetpack on, you will not be able to control your movements.
 * 30) * Asteroid: This is one of the two places you can access through the teleporter. You will not need a return teleporter to get back, as there is a yellow return pad on it. Keep in mind that without a spacesuit, you will die.
 * 31) * Alien Planet: This is one of the four places you can access through the teleporter, you can visit these places through spacewalks too. There are currently 5 planets you can visit, and in order to visit any specific one, you need to be in the same part of the universe as the planet. One of them contains the same Pilosus Pila (purple hairy aliens) that can be found in the exhibit inside the Biology Lab, as well as in one of the crash sites. Keep in mind that without a spacesuit, you will die, and without a return teleporter, you will be stranded, even if you choose to go there by EVA.
 * 32) * Pinewood Space Station: After a self-destruct, Diddleshot, the creator of Pinewood Space Station, will abduct you and take you here. After "The Truth" ending, you will be teleported to the Limbo, but after the security ending, you will be teleported straight back to a random server of the main game.
 * 33) * Limbo: You arrive in Limbo, (also known as Inbetween), after being abducted by Diddleshot in Pinewood Space Station, getting burned by the sun (or black hole), or not surviving a self-destruct. It is a 1-person server consisting of grey grass, leafless trees, and a portal radio playing a slowed-down version of the original song that it plays in Portal. There is a chance of the Master of the Realm appearing and talking to you for a bit before killing you in one of a few different ways. Trying to kill yourself will result in him asking you to stop, with continuing having more aggressive responses. Rarely, the Master of the Realm script will fail after he appears, which will result in you "meeting" Festivereinhard2, leading him to manually send you back to the ship. Sometimes however, the switch doesn't work, and the Master of the Realm will speak despite being broken and automatically send you back. If he does not appear after 30 seconds, the ground will disappear and you will fall down where at the bottom, there is a portal which will teleport you back to a random server of the main game. If you don't go through the portal after a certain amount of time, a message will appear asking if you want to manually teleport to another server or to wait for the portal. At the bottom right corner of the screen, you can press a button labeled "Click For Kids Mode", which will play a slideshow of adorable cat and dog pictures.
 * 34) * 2-Player Limbo: 2-Player Limbo (also called Inbetween2Player) was the exact same as normal Limbo, except with a few differences. It has been banned, so when the Master of the Realm tries to take you from the pod server to the Limbo server, you are softlocked on a black screen. Before it was banned, you could only get to it by being in an escape pod and its battery dying, leading to the Master of the Realm to abduct you and bring you there. As for changes to the place itself, the Master of the Realm's messages would be a little different to acknowledge the second player (even if there was only 1 player), the Master of the Realm would always confront you, and most notably, you arrived in and had your escape pod. It was possible to survive the Master of the Realm's attempt to kill you by climbing back into or staying in your pod, in which case the Master of the Realm would make a comment then do something to kill you regardless of the pod. Note that even if you did somehow survive the second attempt to kill you, you would still be teleported back to a random game server. Note that going past a certain point would kill you and send you back to a random spaceship server. (this also applies to the regular limbo)
 * 35) * Bees: This happens if you stay in the Oxygen Chamber during a freezedown. After a while, the Oxygen Chamber closes. When the whole ship shuts down, you get teleported into a place called Beeeeees. When you get teleported, bees start appearing from the grass. After all of the bees appear, they start creating a portal. The portal teleports you back to the main game.
 * 36) * Other Dimension: This happens if you escape a meltdown or freezedown by going through the teleporter. It will teleport you to a world similar to Arrakis from the Dune movie. In one corner of the map, there is a small cave. When entered, many dimly glowing, yellow cubes are visible, dimly lighting your way until you reach a room with many pillars and a portal that when entered will teleport you to a new server. Note: It's nearly impossible in self-destruct, due to the fact that the Teleportation Room will be flooded with poisonous gases unless activated early. All your items will temporarily disappear when in the Other Dimension.
 * 37) * Sun: This happens if you are outside when the ship performs a hyperjump, leaving the ship during a hyperjump, or the ship gets destroyed. When you get teleported, you are just floating along, getting closer to a star, presumably our Sun. Eventually, you will be disintegrated, and thereafter you will be teleported to Limbo. The only way to avoid being flung to the Sun without going back into the ship conventionally is to say an anime related word. This will make you explode, and save you from your fate, but sometimes it doesn't work.
 * 38) * Escape Pod: If you successfully escape the ship using an escape pod, you will eventually land in a "crashsite". There is 6 of them in total, and on one of the planets, if you look into the sky, you can observe the remains of the ship, which is the perfect time to express your dismay. If you look closely at the crank on the pod door in the escape pod place, you will find a randomly generated number between 1 and 8 (0 can also occur, but it just softlocks the game. patched already.). As far as we can tell, there is no way to change or choose this number (and no, pod numbers don't change anything). Originally, your pod number corresponded to the location you landed on. Now, the place you end up on depends on the coordinates you insert into the escape pod and/or the number on your pod's crank. These coordinates and numbers are:
 * 39) ** Inputting coordinates X: 6.8 Y: 6.59 Z: 0.97 = Ice Planet + Penguins [TBC]
 * 40) ** Inputting coordinates X: 9.68 Y: -6.81 Z: 6.73 = Water Planet [TBC]
 * 41) ** Inputting coordinates X: 12 Y: 12 Z: 12 = Red Planet + Red Guns [TBC]
 * 42) ** Inputting coordinates X: 6.62 Y: 5.28 Z: 1.15 = Moon [TBC]
 * 43) ** Having a crank number of 7 = You encounter an Asteroid where a space worm emerges from a crater and swallows your pod. [TBC]
 * 44) ** Having a crank number of 8 = The pod's battery runs low and dies. Seconds later, the Master of the Realm appears to abduct you.
 * 45) ** Having a crank number of 0 = Since 0 is not assigned to a Crash or Event, like the other pods are, this softlocks the game. This could be caused by integer overflow or a different bug. [TBC]
 * 46) ** The coordinates do not have to be exact. After a minute or two on crashsites, a rescue ship will appear allowing you to teleport to another Innovation Inc. Spaceship server. If your crank's number is 7, 8, or 0, the coordinates are ignored.
 * 47) * Innovation Inc Mothership: When the Spaceship jumps to the location with the Innovation Inc logo on it, the ship will arrive at the Innovation Inc Mothership. The Spaceship will dock with the mothership, and a gate outside the meeting room can be used to board it. The following rooms are available:
 * 48) ** The Docking Area, which is a storage area, and the first thing you see when you board.
 * 49) ** The Lobby, which is the hub of the mothership.
 * 50) ** The Greenhouse, which features a wide variety of plants, and some life.
 * 51) ** The Emergency Pods, which allow you to evacuate disaster even if all pods on the Spaceship have been sent out. Unlike the other pods on the Spaceship, which require confirmation before launching, the Mothership will launch them from a button press, regardless of passenger input, which is how it used to work. A Security door with a scanner hints of a Security only room being added in the future.
 * 52) * Asteroid/Worm: This is reachable occasionally from an escape pod. You will reach an asteroid where some seconds later a worm will emerge by one of the holes. It will then make some sounds and search around (presumably echolocation) and lunge at your pod, swallowing it. You will be teleported to a place called Digestion, where you are inside the worm. Walking through it, you can find an innovation cube, a PB Security personnel, and a portal that leads to another server. Next to the portal is a mountain of cans, a clipboard with tally marks adding up to 30, and some tools.
 * 53) * Unnamed Secret Zone: There is an extremely rare chance that you will be teleported to this place if you go through the teleporter during a Meltdown/Freezedown/Self-Destruct. When you get teleported, the player will be standing on a platform in an unknown dark area that is barely lit, in front of them lies a bridge which leads to six portals that take you to each crashsite.
 * 54) * Repair Screen: This isn't a separate place, but you view it after a meltdown or freezedown (can also be viewed after self-destruct if lucky), it's a screen displaying an employee in a desert somewhere with a burning cactus, a TV, and the text "We're experiencing technical difficulties, please stand by." The screen changes depending on which ending you get, with the freezedown displaying the same screen as the meltdown does except the employee and the TV are encased in ice with a security member trying to melt it with a laser gun.
 * 55) Dangers:
 * 56) * Meltdown: A meltdown happens when the core temperature reaches 3000C. Red lights will show up everywhere followed by a blackout and several explosions and fire. First, the screen will suddenly go red, then back to normal as a shockwave comes towards you and flings you around, this happens a second time. A few moments after, the screen goes black, then fades as the final wave comes towards you killing everyone in its path. Once a meltdown starts, it won't stop even if you get the temperature back down to 2999C. There's sometimes a bug when meltdown ends, the repair screen won't disappear after the music stops. (me, the editor, doesn't know if this is patched yet) If you reset it will get off your screen, but the ship will still have fires everywhere.
 * 57) * Freezedown: Freezedowns will occur at -250C. Freezedowns are exactly the same process of a meltdown, but opposite. Ice walls may be visible in the spaceship and ice stalactite that can kill the players should they go under them. Not long after the lockdown begins, the ship will shut down, and a mysterious voice (GLaDOS) will sing "Still Alive" as the ship is flooded with poisonous gases. Making it to the oxygen chamber before the lockdown closes it off will award you the "Not the bees!" badge.
 * 58) * Self-Destruct: A Self-Destruct will occur if all engines are destroyed, and after it ends, you will see the remains of the destroyed ship and be abducted by Diddleshot. After this, you will be sent to Limbo, unless you get the Security Ending, then sent back to the spaceship in a random server. You can survive a self-destruct through getting really lucky and resetting right before the wall hits you, and if you go into the Mothership, whereas the wall that sends everyone to the destroyed ship is not present in the Mothership.
 * 59) Badges:
 * 60) * Easy/For Beginners/Scarcely any difficulty shown to acquire:
 * 61) * Medium/Challenging/A mission or special requirement is met to obtain:
 * 62) * Hard/Not For Starters/Takes great effort and skill to unlock:
 * 63) * Extreme/Most Experienced Players Only/The hardest of them all, staggering dedication is expected to own:
 * 64) ** Bloxilicious Searcher: Go into the vent in the staircase, you will find Rolijok blowing Madattak's lost bubblegum.
 * 65) ** Happy Holidays!: During the holidays, open the present with your roblox username on it under the tree in the spawn area
 * 66) ** これはテキストの入力です: This badge is located in the biology lab, sit in the chair with the special computer in front of it. A computer screen will will pop up with a button saying "Yes", then press it. Simply sit down in front of it and just click "YES". It plays Ｖ Ａ Ｐ Ｏ Ｒ Ｗ Ａ Ｖ Ｅ and rewards you with the badge.
 * 67) ** Professional Escapist: Survive the destruction of the ship by escaping in an escape pod.
 * 68) ** A (not that) Rare Occasion: Either be in the same server as Festivereinhard2, have the Master of the Realm's script break in Limbo, or find him in one of the few easter eggs hidden around the crashsites.
 * 69) ** Spontaneous Liquid State Transformation: Jump into the container of Green Goo in the machine room, take a bath in the washroom upstairs with the Green Goo valve opened, or eat the glowing green stick in the Teleportation Lab.
 * 70) ** Body Double: Clone yourself at the cloning lab.
 * 71) ** Planet Explorer: Visit all 6 crashsites, 5 planets, and the other dimension.
 * 72) ** A Real Astronaut: Enter space for the first time, don’t forget your spacesuit!
 * 73) ** They've gone to plaid!: Go start a hyperjump at ludicrous speed, which happens at random chance during a normal hyperjump.
 * 74) ** Brainious Scientist: Eat the brain on the table in the biology lab by clicking on it.
 * 75) ** Roasted: Go inside an activated engine, be trapped in an engine after repairing it, or touch the core while the door is open at a high temperature (2900C+).
 * 76) ** Secret Ending: Press the red button in the Astronomy Lab during a meltdown or self-destruct (it is behind the chalkboard! Don't tell anybody!).
 * 77) ** Intergalactic Music: Listen to one of the music frequencies in the Bridge:
 * 78) *** (6,5): Minecraft Awesome Parodys - Mine Oddity
 * 79) *** (11,4): Home - Resonance
 * 80) *** (5,2): Morse Signal
 * 81) *** (8,2): Alien "Macarena" Parody [includes some profane lyrics that are censored ingame. Viewer discretion advised.]
 * 82) *** (2,3): Unidentified Jazz Music
 * 83) *** (4,2): A loud version of Spears of Justice
 * 84) ** Not The Bees: Hide inside of the oxygen chamber during a freezedown.
 * 85) ** Glitched: Spawn on top of the ship or glitch up there.
 * 86) ** Lifesaver: Launch an Escape pod with people in it.
 * 87) ** The Truth: Shoot Pinewood Spacestation at least once, then have the ship self-destruct but do not escape. Instead, wait to be sent to the destroyed ship, be abducted by Diddleshot, and listen to his monologue (does not work during the Christmas event, where Pinewood Spacestation is replaced with Evil Santa).
 * 88) ** Betrayal: Be in space when the ship hyperjumps to a different location.
 * 89) ** Master of the Realm: Meet the Master of the Realm by ending up at Limbo one way or another.
 * 90) ** Bill Nye the Easter Egg: Click all the individual buttons around the ship. Afterward, head to the bedroom, turn off the lights, and you will see the surprise. This one is sometimes broken. One of the servers contains a hidden button and when pressed, it instantly displays the text "Number of buttons left "X" more to go" Or "Bill Nye Easter Egg has already been activated on this server." When the easter egg is ready, you just have to go to the bedroom while the night lever is activated (be aware that one button can break in public servers, therefore it is advised to get the badge in a private server because of this).
 * 91) ** Spaghettification: Either hyperjump to the black hole and jump in through the airlock or go into the Biology Lab, input any number divided by 0 in the calculator, then jump into the black hole.
 * 92) ** What's the point?: Put your face on any type of glass that says "Lick-Proof Glass"
 * 93) ** Teeny Tiny: Get shrunk down by the shrink machine with all 3 lasers activated.
 * 94) ** Body Double Double: Clone a clone in the cloning machine in the Cloning Lab
 * 95) ** Hanging On: Keep the core alive for 5 minutes while close to a Meltdown/Freezedown (Lower than -150°C/Higher than 2850°C).
 * 96) Easter Eggs:
 * 97) * Saying “Anime”, "manga", "nani", "kawaii", "baka", "senpai", or "neko" in the chat will make you explode, probably because of the creator hating anime.
 * 98) * In the black hole location, the black hole will gradually grow, eventually resulting in a singularity.
 * 99) * Sometimes, when the hyperdrive is activated, there is a rare chance of activating "Ludicrous Speed," which will award you with a badge called "They've gone to plaid!"; these are both references to Spaceballs.
 * 100) * Using the spaceship gun, there are many options such as Pinewood Space Ship, Planets, a UFO and even the Innovation Inc Spaceship itself, don't shoot too many of the engines as the spaceship will self destruct.
 * 101) * In the oxygen room, there is a shrub which, upon clicking it, it will make a noise. Clicking it a few more times will cause it to say "Ekke Ekke Ekke Ekke Ptang Zoo Boing!". It is a reference to the movie Monty Python and the Holy Grail.
 * 102) * Next to the airlock leading to the Machine Room is a Helium pipe that when a valve on it is turned, a gush of Helium is released.

Bad Qualities

 * 1) Possible bad quality! Useless rooms in the ship:
 * 2) * Servers: Quite possibly the most useless room, it is filled with server banks and has its location right below the Bridge. One of its scarce uses, if not the only one, is opening to the...
 * 3) * Canteen: Another purposeless room, with possessing the food machine being pretty much its sole purpose. The food machine offers 9 options: Sugar & Water, Pizza, Experiment 941, a Sandwich, Soda, a Burger, Tears of Enemies, Cake and Bone Hurting Juice. Eating a burger awards a badge.

Reception
 Innovation Inc. Spaceship was met with a welcoming and favorable response by Roblox players, it is the most daily visited game in the research facility genre, followed by Innovation Arctic Base in second and the competitor's game, Pinewood Computer Core, in third. It has over 44M+ visits and ratings of 100K+ likes to 11K+ dislikes (which translates to an 89% approval score). As of September 2021, it has been favorited by 360K+ players. It is famous for being one of the most complete space games in the platform, as well as the most successful Innovation Inc. game, surpassing all others in terms of visits and popularity. It is recognized for introducing a wide number of players to the Innovation Inc. group.

Videos
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Trivia

 * Originally, IIS was owned by festivereinhard, the creator's first Roblox account. After its termination, the creator made a new account to continue development.
 * It is one of the first fan-made Roblox experiences to become official.
 * The Spaceship is based off the Half-Life mod "USS Darkstar Ship". Various parts of the Innovation Spaceship are modelled after it.
 * Non-security members can access the Security Office via glitches.
 * Bone Hurting Juice, an option from the Canteen's food machine, references a subreddit sharing the same name.
 * Astronauts in space can return to the ship in one of three ways:
 * Opening the airlock manually and going back in (this is how the game originally intended it).
 * Using the stack of paper from the "Roleplay Tools 2.0" gamepass, which makes them glitch through the airlock door.
 * If they were smart enough to take the Teleporter pistol seen in the Teleportation Lab, they can use it to teleport back inside.
 * Either of the two alternatives allow players to fly around.