Entry Point

Entry Point is a semi-realistic FPS game that was created on April 14 of 2017 by Cishshato and Freefall Softworks. It's inspired by other games like Payday 2, Hitman, Metal Gear and Rainbow Six.

Why It Makes a Perfect Entry

 * 1) You can customize your own character by choosing your skin and hair color (by editing the RGB) and using custom clothes.
 * 2) You can take two classes.
 * 3) You can go up to level 75 (100 if you have legends).
 * 4) You can mix and match skills.
 * 5) You can have up to 6 (12 if you have legends) characters.
 * 6) The lore is interesting, such as the Freelance Heist adding more story with the main character of the game.
 * 7) The gameplay is balanced, immersive and semi-realistic.
 * 8) The models and assets are well made.
 * 9) The music is good.
 * 10) Shadow War is fun to play.
 * 11) Daily Challenge is fun to play and has modifiers that can change the gameplay a bit, and you can even get skins, and the last reward is the player's own custom raven skin.
 * 12) Epilogue and Sunset are interesting rewards.
 * 13) Rose and Sparrow are likable characters.
 * 14) The game has lots of replay value.
 * 15) While two maps are taken from Deception (another game by Cishshato), they have been reworked to make them better.
 * 16) The maps in Shadow War have a well-made environment that look like a wasteland due to how everything looks destroyed.
 * 17) Interesting secrets like the lock.

Bad Qualities

 * 1) Minor false advertising: In one of the old thumbnails, Rose is wearing a different outfit that's not seen in the final game. And while it said "take down banks, break into blacksites, and target multi-millionaires", this is stated below, Some contain spoilers.
 * 2) * There is only one blacksite in the game. And that's the mission with the same name.
 * 3) * There's only one multi-millionaire which is Ryan Ross who only appear in The Financier.
 * 4) * While it said Halycon is hiring, this later reveals The Freelancer joins Phoenix.
 * 5) * Despite Sparrow's model being shown, she is only seen in Sunset, and she doesn't even have blue hair. Which was a waste of resources and a character.
 * 6) * While it's stated to be a heist game, it has little to do with heist-related stuff, and the closest it gets to being heist-related would be The Deposit, The Withdrawal, The Freelancer (first part), The Setup, The Lockup and The Score. While others have nothing to do with robberies.
 * 7) ** As stated above while it said "take down banks" There's only two banks (three if you count the bank from the first part of The Freelancer).
 * 8) Despite being semi-realistic, there is some thing that doesn't fit.
 * 9) * You don't take any fall damage regardless of how high you fall from. Unlike how Notoriety managed to do that.
 * 10) * NPCs will ignore your hair and shades when wearing a disguise.
 * 11) * While it's for balancing reasons certain equipment are for a specific class, though realistically anyone can hack, lockpick and disable sensors.
 * 12) * For the guns, some weapons can't accept certain attachments the Raven (Desert Eagle) can't have a suppressor in real life. While for other pistols you need a threaded barrel for a suppressor.
 * 13) * Why you need combat mastery to hold up the elite guards in Concept, if you can instead hostage from the back.
 * 14) ** Speaking about hostages, when you hostage a guard, they just run to the exit and didn't bother picking up a weapon on the floor. Reservoir Dogs (2006) managed to add that.
 * 15) ** As for the elite operatives in Black Dusk, by there name, they can be held up anywhere, despite their training. If you can instead hostage them from the back.
 * 16) Plot holes:
 * 17) Who was the one to give the Freelancer's Raven?
 * 18) How did Jackdaw lose his eye?
 * 19) Where has the Director been for all those years?
 * 20) The game's not specific enough if Rose faked her death or not, which is evidenced by the Epilogue where Rose was narrating.
 * 21) How does the Freelancer die when you complete Black Dusk, regardless if you made it before 00:25, they have plenty of time to escape and override the elevator.
 * 22) What was Project Onyx about?
 * 23) The game's story is very short and ends abruptly.
 * 24) PvP is outdated, and the only way to get back to the lobby is by leaving the game and rejoining.
 * 25) Once the player has bought everything (all weapons and modifications), money becomes useless.
 * 26) Lack of accessory shop.
 * 27) Some items are useless, like crowbar and proximity mine.
 * 28) Alt loud soundtracks can be hard to get.
 * 29) Grinding cash and xp can be stressful.
 * 30) The Freelance heist and Night heists are expensive.
 * 31) The game was in a development hell.
 * 32) The game has some bugs by now.
 * 33) Not much weapon customization options and restricted, for example you can't have a drum mag on a F57 and you can't have laser and canted sights.
 * 34) Most of the events of the game are offscreen, like Ember Shroud, The murder of the other directors, etc.
 * 35) Getting all the badges can be stressful, in fact the second Black Dusk code need all badges and golden aegis mask.
 * 36) There's no mobile support, despite first-person shooters on Roblox being capable of being supported on mobile as of today.

Reception
The game was heavily liked by Roblox players when the game first released, and (tba)