Innovation Inc. Spaceship

"'Further than any man or machine has ever been, flies the Innovation Inc Spaceship. Sent out by Innovation, the ship has been flying for over hundreds of years, exploring and studying the wonders of space.' –Official description of the game" Innovation Inc. Spaceship (IIS for short) is a space themed, sci-fi, roleplaying & badge hunting Roblox game created and developed by Festivereinhard2. IIS had its initial release in December 13th 2015, and became an official Innovation game in early 2017 due to its popularity, making it the first official Innovation Inc. game that's not made by either madattak or Rolijok, with the next being Innovation Inc. Thermal Power Plant created in 2018 by AnimeRiceFarmer.

The game follows the loose concept of eponymous Innovation Inc. Spaceship, abided by the players taking on a daily basis job. Gameplay has basic characteristics found in badge hunting games such as nonsensical anomalies, easter eggs, gross references, and time-consuming secret missions and journeys—often accompanied by indirect hints and descriptions subtly emphasizing these objectives.

Summary
Set in a distant future, the space cruiser has traveled for a thousand years among the stars, studying the wonders of space in its quest of discovering life, where the rest of the Innovation facilities on Earth was last contacted over 900 years ago. The cruiser supports myriads of advanced technologies like the ability to go faster than light and a reactor core that is an almost infinite energy source.

To explore, fix, or destroy the ship, run dangerous experiments on each other, release an infectious zombie outbreak, travel through space and visit wacky planets, and survive on bizarre mysterious worlds are examples of the mad events that players can take part in.

Why It Rocks

 * 1) Doubtlessly, Innovation Inc. Spaceship lives up to its name, as one of the most radical features it got to encompass (and was the principal factor that made it stand out with ease among space games in Roblox) is the amusingly well-constructed and complete spaceship map starring a variety of unique areas which (most of them) manage to have a purpose and functionality of their own:
 * 2) *Spawn: The main area of the ship and a great starting spot. Conducts to the Bridge and the Main Corridor. To leave it as an empty and forgettable spawn room with not much other than its meaning is flat, so giving the Spawn some extra functionalities was a clever choice. These include a bank of 8 screens located in the middle, three of them display the ship's news, one displays core temperature, another that shows update news and two static screens. During an emergency, the pod status will be shown in one of the static screens
 * 3) *Main Corridor: Located in the center, this hall is adjacent to other areas that conduct to different rooms, including the Spawn, second floor, Labs, Security Area and the Machine Room. Both the Spawn and Main Corridor have some big windows that show space anomalies near the ship. These have the purpose of guiding the player to let them take note of their coordinates
 * 4) *Bridge: The main control room, plausibly foremost in terms of value. Responsible of monitoring collision danger, fuel, engines and the panoramic status of the ship. The Bridge has some interesting and well developed devices and machinery that help keep the ship afloat (better explained in WIR #4)
 * 5) *Oxygen Chamber: Self-explanatory, this room contains plants that generate oxygen for the ship. Staying inside the chamber during meltdowns isn't the most genius idea, as it could turn on fire, or windows could break and cause hypoxia.
 * 6) *Meeting Room: A place for meetings or conferences of players. Useful for speech, basically useless for anything else. This room has a tube with wires off and electricity coming from it, contacting the tube will give the player an electrifying effect and make their hair spiky (effect isn't infectuous)
 * 7) *Bedroom: Located on the 2nd floor, players can sleep in there, just make sure that the windows are closed by pulling the lever. This room has the restrooms, where you can buy skins and other gamepasses
 * 8) *Shrink Machine: Quite redundant, it shrinks the size of anyone who's inside. It has 3 settings based on how many lasers are activated simultaneously: Slightly smaller than the average user (with only one laser), very small (with two lasers) and molecule size (with all lasers). Using 1 or 2 lasers more than once will make a player even smaller than before, which enables entering secret areas such as a mouse hole located in the same room
 * 9) *Airlock: A gateway that allows astronauts to exit the ship and travel outer space. In the unfortunate scenario of not wearing a spacesuit, the player will die from rapid depressurization. If the hyperjump is activated, any astronaut left behind will be teleported to a new server where they will die of the sun's heat and go to Limbo
 * 10) *Cloning Lab: Home of the Cloning Machine. Overusing this device may rise the probability of failure, causing the machine and the panel to explode, killing both the player inside and the one controlling the machine. Rarely, players can turn into a zombie. Chances of failure are subject to reach 100% automatically when pressing the Zombie button, which zombifies the player inside. In odd situations, the machine creates multiple clones at once, going berserk
 * 11) *Astronomy Lab: Has a telescope to see an Asteroid and an anomaly located next to the ship. The anomalies vary depending on the ship's location, these include planets, a black hole, a sun, Innovation Inc. Mothership, and other unknown mysteries. A working zombie disinfector is also found in this room
 * 12) *Biology Lab: This is where Innovation keeps alien life forms in captivity behind a lick-proof glass. Tables in the lab include content such as an immobilized Pilosus Pila which can be interacted with, an edible brain and a working calculator. Players can play music in the computers
 * 13) *Teleportation Lab: Has a portal that operates similar to the one seen in Innovation Labs. It's smaller and an astronaut suit is needed, or players will pop in space and die. On a table you can pick up a portal gun to teleport back to the spaceship. Using it as a short-cut to escape the ship during an emergency is also a valid option
 * 14) *Security Office: Locked for everyday users, accessible by members of the Innovation Security Group. Various disinfection weapons and uniforms are garnered inside, as well as hyper-jump safety seats, an instant disinfection chamber and the operation of CCTV cameras
 * 15) *Machine Room: Located at the other side of the ship and accessed through a disinfecting chamber, this room features a reasonable number of machines with no function whatsoever, as most of them are just decorative filler and only two of them actually work
 * 16) **When a couple of them are on, the Coolant Pumps will pump coolant into the core
 * 17) **A Fuel Dispenser that provides the Jerrycans for astronauts willing to refuel the ship
 * 18) With all the feaures that the rooms above carry, IIS acknowledges how some rooms are better left hollow so that the ship doesn't become superfluous with unneeded content:
 * 19) *The Server Banks room has its location right below the Bridge. Only has 2 uses as of now: in the bank betwixt the stairs facing the center of the room there is one drawer that can be opened to reveal one of the red buttons for the Bill Nye Easter Egg. The other use of this room is opening to the...
 * 20) *Canteen, a forgettable basement-like storage room that holds the food machine with 9 options: Sugar & Water, Pizza, Experiment 941, a Sandwich, Soda, a Burger, Tears of Enemies, Cake and Bone Hurting Juice. Eating a burger awards a badge
 * 21) Gorgeous variety of areas to explore outside of the ship, all bearing the same charm withal:
 * 22) *Space: Surroundings of the ship where you get to refuel it with a Jerrycan and repair the engines. It is suggested to take a spacesuit and jetpack to not die and to control your movement
 * 23) *Outer Wonders: 5 planets that are accesible through the teleporter or visits through spacewalks. All of them have distinctive characteristics from other extraterrestrial worlds of IIS, yet there are planets that directly reference others' flora and fauna, indicating that there are multiple variations of the same worlds. The ship is required to be in the same part of the universe as the planet for each visit
 * 24) *Innovation Inc Mothership: Jumping to the location with the Innovation logo on it makes the ship arrive at the Mothership. After docking at the mothership, a gate outside the meeting room can be used to board it. This is composed of a Docking Area, used for storage purposes, the Lobby, a neat relaxing spot, a beautiful Greenhouse, and the outstanding side of the Mothership, the Emergency Pods, an alternate way to evacuate disaster when all the primary pods have launched. Unlike the Spaceship's pods, these don't require confirmation, and will launch from a button press, passenger input disregarded
 * 25) Extract WIR #1.3. The mechanics of the Bridge and their sub-features are complete and impressive
 * 26) *An Alien Translator Device is located in the rough center of the bridge. The large yellow screen employs a grid, which is navigated with a four-arrow panel below it. Certain points on the grid play musical signals. This device also has a panel with controls that configurate the custom radio, a gamepass feature which allows players to reproduce custom songs
 * 27) *At the upper front of the center there's the panel with the Steering Wheel, several controls and a listing of all the astronauts outside of the spaceship at the moment. A holographic star map and a small portrait of a memed madattak can be found here too, implying he has an important rank in the ship
 * 28) *In front of the Steering Wheel there's a Control Panel divided into three parts:
 * 29) **Engines Control shows the current state of the 7 engines, turning green when activated, red when deactivated, and gray when broken. They need fuel to be activated
 * 30) **A Hyperjump activates when the black bar at the end of the panel fills with blue, then sends the ship to another location chosen by a player
 * 31) **Laser Controls are represented by a green bar that charges over time. Once fully green, it has to be adjusted next to the white line in between two green ones. After an objective has been selected (Red Planet, Blue Planet or Star), this objective will explode, raise collision danger and rests of the destroyed objective will fly into the Bridge, killing anyone inside. Destroying Pinewood's ship will result in one of the three Pinewood endings. Shooting Innovation's for each engine will ultimately destroy it
 * 32) Spaceship's Core has significantly more complex mechanics to those of Innovation's other games, and open up for a more professional experience. The Core Control Room shows what engines are on and the state of the Core. Here, players regulate the ship's infinite energy source's temperature with a panel. It is important to keep the core stable otherwise the whole ship could get destroyed. Players adjust the core's temperature via a list of Management Systems:
 * 33) *First, there's the Cooling Mechanics; fans, lamps, tower and pipes. When activated, they decrease the temperature gradually. In case of only activating the powerless mechanics, it is guaranteed that the temperature won't chill, but rather rise at a slower rate. Keeping a few of these on and the others off makes the core drag on at a determined state, devoid of needless additional effort
 * 34) *Opposite to the cooling mechanics, the Containment door has the ability to increase the temperature. Deactivating all the mechanics but the containment door is an effective way to heat the core up a little
 * 35) *A lazy alternative to the panel's complex mechanics are the core safeguards, Emergency Buttons. Pressing one of them when the temperature is at dangerous levels will instantly save the core, preventing it from causing a meltdown by reducing its temperature, or stop a freezedown from taking place by rising the temperature in no time (Red and Blue button for each action, respectively)
 * 36) If the Core Management Systems aren't regulated as intended, IIS will run into one of its inner hazards, synonym of running risks of unforeseen disasters in form of three events. Two of them tied to the Core, one being the Bridge's responsibility.
 * 37) *At 3000C core temperature, a Meltdown takes place. Red lights will turn on everywhere along a sudden blackout and constant explosions and fire. After the screen goes red and back to normal, a couple of shockwaves will fling things around. The meltdown cannot be aborted after it begins. If the player didn't escape in time, they can witness the ship's destruction as a big explosion covers every inch of it
 * 38) *Contrary to meltdowns, a Freezedown occurs at -250C. Freezedowns are polar opposites to the process of a meltdown. Ice walls start appearing in the spaceship, various ice stalactite can kill any players that go under them. The ship shuts down shortly after the lockdown, and "Still Alive" from Portal will start playing as poisonous gases overwhelm the ship. The oxygen chamber is accessible for some time until the lockdown closes it off. Entering the oxygen chamber while in a freezedown awards a badge
 * 39) *The most dangerous event is the Self-Destruct. It occurs if all engines are destroyed and offers less time to escape. All the areas of the ship gradually break down with a giant blast in the end. After the Self-Destruct, players can explore the remains of the destroyed ship before being abducted by Diddleshot, which triggers a Pinewood ending. Limbo awaits unless the Security Ending is triggered
 * 40) Escape Pods are an excellent original method to survive emergencies. One player launches the 2-player pods from a security room so the others can fly away from danger. Successfully fleeing in a pod will make you land in one of 6 crashsites or meet 2 rare anomalies. A randomly generated number between 1 and 8 from the cranks on the pod door determine the crashsite you will land on.
 * 41) *Crashsite 1 is a purple-cyan planet embracing large fields, an abundant vegetation of Warped Trees, some rivers and a hill. Denizens of this world are Growlers, pink humanoid aliens that may attack if provoked, Crawlers, black-yellow arachnid creatures that don't bother having company, and Fuzzies, harmless creatures with purple fur. Near the pod there's a blaster to fend off Growlers. This is the only crashsite where you can watch the wreck of IIS in the sky
 * 42) *Crashsite 2 is a crimson, dark wasteland. Hills and crashed ships surround the area. Crimson Zulajas, dangerous and resistent aliens populate this planet. Much like Crashsite 1, players are given a blaster to defend themselves while the rescue ship arrives
 * 43) *Crashsite 3 is a small planet brimming with trees and nature. This place comprises usual characteristics of a chilly forest. A friendly civilization of adorable dwarf aliens inhabit in huts built on trees. In the farthest area from the pod there's a lake. Next to the lake, a large stone is observed by a group of aliens gathered around it. Glowing symbols are engraved on the stone, the runes read "my name is jeff". In a shed close to the stone, Festivereinhard2 is seen using Roblox Studio in his laptop
 * 44) *Crashsite 4 has the appearance of a moon. Players spawn in a base where they are given spacesuits to not die. Outside the spawn room there's a sign that reads "You're here forever". The base features a Lab with the same sign, microscopes and flies trapped in a jar. The base's oxygen farm has gray and potentially dehidrated plants. A collapsed part of the base can be reached via one sector. Solar panels, red flares indicating the players' locations, a flag and a dead astronaut are found outside the base
 * 45) *Crashsite 5 is a snowy ice biome with inoffensive six-eyed blue penguins roaming around. The penguins are believed to inhabit in caves, as they come out of one when someone walks in their cave. Similar to Crashsites 3 & 4, this crashsite also has a message, this time written in snow, it says "You're too late", near a campfire with frozen survivors. The most intriguing aspect of Crashsite 5 is a broken train that's hanging from the edge of a canyon
 * 46) *Crashsite 6 is an aqueous oceanic world that's mostly composed of a liquid element that's implied to be water. The escape pod fortunately crashed on a small island where a violet-turquoise Moonshine Plant can be found, by looking at it a giant moon is revealed. Moonshine Plant is the only living being that can withstand Crashsite 6's life conditions
 * 47) *Anomaly 7 is an Asteroid secretly inhabited by a giant space worm. It emerges from a crater and swallows your pod, teleporting you to the digestion where you'll find an Innovation Companion Cube, corpses, Innovation devices and finally, a portal back home
 * 48) *Anomaly 8 is one of 4 ways to enter Limbo. The dark, hollow and ghostly dimension where you are left to rot and later murdered by the Master of the Realm, guardian of Limbo. An unavoidable punishment
 * 49) *After 1-1.5 minutes on crashsites 1-6, a rescue ship will appear and take you back to IIS.
 * 50) There's an extremely low chance that the Teleporter takes you to the Crashsites Void during one of the 3 main emergencies. This unknown, dark and barely lit area holds a bridge lying in front of the player's spawn which leads to six portals representing each crashsite. This is a very helpful boost to obtain the hardest badge in the game, 'Planet Explorer'.
 * 51) Other Dimension is a super-cool super-secret planet that you can only visit if the teleporter was the escape route you chose during a meltdown or freezedown. It is a desolate world that's akin to a desert, here the movement speed is incredibly lower than usual. A small entrance to a cave is hidden in a corner of the map, the cave has many dimly glowing yellow crystals loosely lighting a path to a room with pillars and an exit portal.
 * 52) Can't be a Badge-Hunting game without the most important feature: Badges. IIS features a phenomenal assortment of 26 badges, unlockable by everyone at any time they want, excluding the despicable time-limited & event themed type (there's ONE exception however, explained in BQ #1). 4 categories help divide the challenge that awaits determined hunters:
 * 53) *Easy badges with scarcely any difficulty shown to acquire, one can unlock all these in their first playthrough in no time
 * 54) **A Real Astronaut: Don't forget to bring your spacesuit
 * 55) **Bloxilicious Searcher: Rolijok? Is that Madattak's lost bubblegum?
 * 56) **これはテキストの入力です: Sit and listen to Ｖ Ａ Ｐ Ｏ Ｒ Ｗ Ａ Ｖ Ｅ
 * 57) **A (not that) Rare Occasion: Come across Festivereinhard2 himself. Don't worry, it's easier than it sounds
 * 58) **What's the point?: Licking that "Lick-Proof Glass" again?
 * 59) **Spontaneous Liquid State Transformation: That container in the machine room? That's nothing to worry about
 * 60) **Body Double: Clone movies were a lie
 * 61) **Body Double Double: Clone movies were never this misleading
 * 62) **Brainious Scientist: Zombies must be jealous
 * 63) *Simple badges where a mission or special requirement is met to obtain
 * 64) **Betrayal: They forgot about you!
 * 65) **Professional Escapist: Pods save lives
 * 66) **Lifesaver: Save lives in a pod
 * 67) **They've gone to plaid!: We're doing ludicrous speed!
 * 68) **Roasted: Can you feel the heat?
 * 69) **Intergalactic Music: Good reception
 * 70) **Glitched: How did we get here?
 * 71) **Teeny Tiny: Molecule World
 * 72) **Spaghettification: 1337
 * 73) **Master of the Realm: Greetings from Limbo
 * 74) *Exigent, challenging badges take great effort and skill to bear
 * 75) **Bill Nye the Easter Egg: Press those buttons and go to sleep (don't forget the curtains)!
 * 76) **Secret Ending: There's nothing behind the chalkboard, we already checked
 * 77) **Not The Bees: Beeeeees! This ship isn't a Penguin Club!
 * 78) **Hanging On: The Core was never this close to its doom, only 5 minutes remaining, hang on!
 * 79) **The Truth: Pinewood didn't enjoy that friendly blast. Why didn't you escape the self-destruct when you had the chance?
 * 80) *One badge is greatly higher than all others in terms of difficulty, length and luck, an insane badge reserved for most experienced players only. With this being the hardest of them all, staggering dedication is expected to own Planet Explorer: Crashsites? Planets? A whole Other Dimension? Why not all of them!
 * 81) **In the menu tab you can check your badge completion. Selecting Planet Explorer will show a listing of all the locations you already visited and the ones that are left. It's a generous hint to further progression.
 * 82) IIS is known for its meme material and internet references portrayed commonly as blatant easter eggs. One of, if not the most popular secret is triggered by turning on a valve in a helium pipe at the Main Hall airlock. Inhaling the gush of Helium that's released from the pipe starts reproducing Glad Rag's 'Wonder Under' while your screen goes nuts.
 * 83) Incredible space tone, ambience and style. Early on these evoke an excellent nature that matches the characteristics of IIS' total gameplay and adventure feel.
 * 84) Soundtracks that fit each segment flawlessly. Consider checking out the relaxing menu theme, the cool main background music and especially the emergency track that flows the adrenaline of the mission in the same level of Arctic Base's.
 * 85) All the activities and tasks that players are supplied with offer different mechanics and numerous ways to play, there's at least one that will match your desires and role. These are not limited to the noteworthy exemplars of Captain (works at the Bridge, maneuvers its mechanics), Engineer (refuels the engines, fixes them when necessary) and Watcher (keeps track of the core).
 * 86) A popular aspect of IIS is the Roleplay. Whether you bought the Roleplay Tools gamepasses or play regular, the ship's overall content and friendly player base help create almost infinite stories that everyone can enjoy being a part of. This is thanks to IIS paucity of a real Roles system to not limit players from experiencing some activities.

Bad Qualities

 * 1) 'Happy Holidays' is a pointless Christmas themed badge. Players unlock it by logging in during the Christmas event and opening a gift under a tree in the Spawn. The concept of time-limited badges shouldn't be a thing in high quality Badge Hunting games like IIS, nevertheless, it is. A Welcome-type badge for newcomers in their first playthrough would have a better purpose than this.
 * 2) While they may have been acceptable for 2015 Roblox, the graphics haven't aged well. Most rooms, assets and creatures look primitive and unappealing, not to mention that some rooms in the ship look oddly minimalist.
 * 3) *Optimization in mobile is not really good. The only way to make the game playable is by disabling the shading and textures, which, as redundant as it sounds, make the visuals a lot uglier.
 * 4) IIS wouldn't mind some improvements in its visual effects, starting with the hyperjump which looks poor. It's made worse when taking into account what other Roblox games of a related bracket have accomplished.
 * 5) The backpack controls in space are clunky, painful to use and impossible to master. It isn't helping that you have to unequip the backpack to refuel the ship and reopen the airlock to go back inside, as not wearing the backpack makes your character spin around and moves your cursor.
 * 6) Very few gamepasses are worth buying due to their scarce usefulness (Space Tether Gun, Roleplay Tools), with the ones left in the worhless category being a total scam (Speed Coils, Hyperjump Stool, pretty much all the Disinfection Passes, and the worst offender in BQ #5). The same can be said about the needlessly overpriced spacesuit and backpack skins.
 * 7) 'Zombie Outbreak' is by far the worst gamepass, and to a lesser extent, feature in IIS. Turns the player into a zombie and makes them infectuous to anyone they touch, instantly removing infected players' items from their inventory and backpack, slowing them down and gradually draining their HP. The futile, enraging and fast spreading outbreak can only be stopped by entering Disinfection Chambers or by disinfecting all zombies with the ineffective weapons. Granted, it can be really fun in Roleplay-based Servers, but the experience is ruined horribly in Public Servers where likely all players are busy working hard to unlock a badge.
 * 8) *It's actually more profitable to purchase the 'Hazmat Suit' gamepass (wearer becomes immune to infections) than to purchase the actual Infection gamepass.

Reception
Innovation Inc. Spaceship was met with a welcoming and favorable response by Roblox players. It is the most daily visited game in the research facility genre, followed by Innovation Arctic Base in second and the competitor's game, Pinewood Computer Core, in third.

IIS has over 47M+ visits and ratings of 104K+ likes to 11K+ dislikes, translating to an approval score of 90%. As of January 2022, it has been favorited by 375K+ players.

IIS is famous for being one of the most complete space games in the platform as well as the most successful Innovation Inc. game, surpassing all others in terms of visits and popularity. It is recognized for introducing a wide number of players to the Innovation Inc. group.

Videos
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Trivia

 * Originally, IIS was owned by festivereinhard, the creator's first Roblox account. After its termination, the creator made a new account to continue development.
 * It is one of the first fan-made Roblox experiences to become official games of their sagas.
 * The Spaceship is based off the Half-Life mod "USS Darkstar Ship". Various parts of the Innovation Spaceship are modelled after it.
 * Non-security members can access the Security Office via glitches.
 * Bone Hurting Juice, an option from the Canteen's food machine, references a subreddit sharing the same name.
 * Astronauts in space can return to the ship in one of three ways:
 * Opening the airlock manually and going back in (this is how the game originally intended it).
 * Using the stack of paper from the "Roleplay Tools 2.0" gamepass, which makes them glitch through the airlock door.
 * If they were smart enough to take the Teleporter pistol seen in the Teleportation Lab, they can use it to teleport back inside.
 * Either of the two alternatives allow players to fly around.
 * Speaking of the Roleplay Tools gamepass, you can exploit a glitch with them and noclip out of the ship. Using it near the windows in the Bridge can take you to out of the ship where you can walk to the top of the main room and get a badge. On the other hand, using it in specific areas inside can take you to a custom Backrooms server.
 * Innovation Inc. as a whole is heavily inspired by the facilities and labs of Half-Life's Black Mesa and Portal's Aperture Science. It is not a secret that the concept of Innovation Inc. itself is a merge between both.